#33 | Rest on the fly

October 28, 2019

D&D Tips n Trick #33 | Rest on the fly
Don’t be afraid to augment the maps or areas the party is traveling through on the fly. Say the party just rolled REALLY badly on the little guys and they are not prepared for the more dangerous monsters you’ve set up. Don’t be afraid to add rooms or chests or healing plants to the area giving them a chance to rest and recover. For players, if it seems to be taking a heavy toll, don’t be afraid to set up camp for a long rest or leave the area and come back. Also, try doing checks to find hidden passageways or secrets. If you roll high its a great excuse for the DM to add some extra gear. Althea once found 5 gold in a cave’s river due to a Nat. 20.
 
Tip created by: Bookmans
 

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