Make a character you would want to be friends with.
I see so much focus on making an interesting character during character creation, but in my mind it is far more important to make a likaeble character. Good flaws are overrated: you have enough of those already for them to show through in play. Backstory is overrated: 20 words is really all you need for the interesting stuff to be involved in-game. Motivation is not overrated: having a driving goal for a character really helps you stay involved and make your character easier to understand. Over and above all, if you ever have to say: "But it’s what my character would do!", your character probably sucks. If you want to play the bad guys in the game, bring in the support of your friends first. Want to play shadowy loners who work behind the scenes to get things done? Try being the DM instead. Those sorts of NPCs are great antagonists.
Hey, Adventurer! Eric the DM here, thanks so much for checking out this blog! I try to create a lot of unique content, but also love fan submitted work. Do you have any D&D content you’d like to share with the community? Send me your work on social media or by email and if it passes guild approval, I’ll get it on our social media channels & website! Email me at email@example.com or message me on Instagram, @TheTabletopGameShop
"Dungeons and Dragons becomes a communal story, and as any story, it soon has a life of its own. The player characters WILL do something entirely unexpected, go through plotlines out of order, and even have..."