#004 | Figure out what everyone wants out of the game

July 12, 2019

D&D tips, tricks n hooks #004 - figure out what everyone wants out of the game

Some players want more roleplay. Some want more combat. Figure out a balance that will satisfy all players and then run a Session Zero or a Pilot Episode! Of course, a first session can be daunting so run an initial session where everyone can get used to things, in this session you

can create characters together with other players or the Dungeon Master. It can make the character creation process go smoother and other people can give ideas for your character that you wouldn't have thought of. This is especially true for newer players. 

Keep it simple! Something too complicated can get players lost or bored. Sometimes less is more. Do a recap of the important points of the last session when starting a new one, this helps the players get immersed back into the game and fantasy world. The rules are a framework. You can customize the rules or create new ones. You can create new classes, races and items. This is known as homebrewing.

 

Tip created by: https://people.rit.edu/~awl6445/140/project2/tips_tricks.html

 

Got a trick, tip or hook you would like to submit? Email us at info@thetabletopgameshop.com with the subject line “D&D Tip” or message us on Instagram, @TheTabletopGameShop





Leave a comment


Also in D&D Tips, Tricks n' Hooks

D&D tips, tricks n hooks #003 - for first time dungeon masters, and newer players, make sure you know the rules
#003 | As a new Dungeon Master, know the basics

July 10, 2019

"Make sure you know the rules. You essentially referee the game. You don't need to memorize them but you should know them well enough to make the game go smoothly…"

View full article →

D&D tips, tricks n hooks #002 - never control your players characters
#002 | Never control your player’s characters

July 07, 2019

"If the characters hear a noise behind them, try to avoid saying “you all hear a heavy growling behind you and turn around to see what it is." Even though the characters are almost definitely going to turn around, you don’t have the right to..."

View full article →

D&D tips, tricks n hooks #001 - Try to make critical failures more fun than critical successes:
#001 | Try to make critical failures more fun than critical successes

July 07, 2019

"The remarkability of crits in a game is often represented by additional damage or bumbling failures. The problem with making critical successes amazing experiences and critical failures a terrible one for players means that as a Dungeon Master you’re..."

View full article →