D&D Tips n Tricks #5 | Describing your character's surroundings

#5 | Describing your character's surroundings

Telling your players what their characters see around them is the bulk of what a DM does, but don’t forget to explain what their other senses are picking up as well. While you’re explaining the look of the buildings in the city that they just entered, maybe tell them how the city smells. If they’re in a vendor’s area, then you might explain the odour of spices and cooked meats floating through the air. If it’s a nasty side of town, then maybe the stink of urine is hanging about. If they’re creeping through a dank, dungeon hallway, then perhaps they can hear the echoed dripping of water coming from the shadows all around them. If a character wears gloves and the weather is warm, describe the sweaty feeling of the damp leather on his hands. Taped to the inside of my DM screen is a piece of paper that says “sight, smell, taste, touch, sound“. I keep it there to remind me to use whatever senses best fit the description. However, remember to keep you descriptions detailed, but short.


Tip created by: Goblins Comic


Hey, Adventurer! Eric the DM here, thanks so much for checking out this blog! I try to create a lot of unique content, but also love fan submitted work. Do you have any D&D content you’d like to share with the community? Send me your work on social media or by email and if it passes guild approval, I’ll get it on our social media channels & website! Email me at info@thetabletopgameshop.com or message me on Instagram, @TheTabletopGameShop

Previous article #6 | Keep your descriptions detailed, but short
Next article #4 | Figure out what everyone wants out of the game