D&D with Eric the DM #2: What is D&D?
What is D&D? An insight on key details related to Dungeons & Dragons and D&D Dice.
Have you ever wondered, what is Dungeons & Dragons? Surely we’ve all heard about it at some point or another, whether it be from your favourite nerd at school or one of your parents friends who constantly reminded you that their parents thought they were worshipping the devil in their basement growing up! (Can’t stress how often I have heard this one… lol). Well, as Eric the DM I decided I would give you all the quick 1-2 on “what is D&D?” so that you can get an idea of what attracts so many people to this game. Dungeons & Dragons is a fictional tabletop roleplaying game (RPG) in which the name of this game is often shortened as D&D or DnD, although most of the community agrees that D&D is the proper way to address it. The Dungeons & Dragons game was first released by Tactical Studies Rules, Inc. (TSR) in 1974 by Gary Gygax and Don Kaye. TSR was then purchased by The Wizards of the Coast who has been publishing this game since 1997. It was derived from miniature war-games, which served as the original scheme of rules in the 1971. The release of D&D is generally known as the start of contemporary roleplaying games and the RPG business.
Dungeons & Dragons is different from traditional board games or roleplaying games, as it enables every player, instead of the group or unit, to develop their own personality and narrative within the game. People have found a love for the game because they are able to immerse themselves into a world where whatever they create in their heads, goes. The creativity in this game is unimaginable, even for myself as Eric the DM, I am constantly astounded with the amount of new concepts my players come up with (and threaten me to incorporate - ha ha). These PC’s (Player Character’s) carry on fictional journeys in fantasy worlds that were created by their Dungeon Master, or Game Master. A Dungeon Master (DM) serves as an arbiter and storyteller for the game, maintaining the environment in which adventures take place and creating scenarios for their players to encounter and persevere through as the campaign progresses. The players create a group and interact with ‘things’ as they progress within their campaign by addressing ‘things’ such as dilemmas, fighting monsters, collecting treasures and trying to work in cohesion to keep on advancing. During this time, the players characters gain points (XP) to grow in concentrations and become ever stronger through a sequence of independent stages.
Dungeons & Dragons is a formal yet open role-playing game in which players, or collectively, ‘the party’ sit around a tabletop and follow the D&D game rules and Dungeon Master’s campaign. Every player is responsible for their one, fantasy personality or character which is selected from a character class. Character classes, such as Wizards, Bards, Barbarians, Druids etc... determine your skillset, and by refining these character skillsets over the course of game you begin to level up and become stronger in your environment. Every person guides the activities and relationships of his personality during the game. During the game each contestant is involved. This exercise is done through the participants' mental impersonation of their character while utilizing various personal and other valuable behavioural abilities, such as reasoning, fundamental science and fantasy. Many of these decisions and abilities have their effectiveness determined when you role a set of polyhedral D&D Dice. Dungeons & Dice are a collection of 7 polyhedral dice in a set that contains the following dice: D4, D6, D8, D10, D10%, D12, D20 (the numbers refer to the amount of sides or faces, on each of the specific D&D dice). You will also need several other pieces of equipment to play, in order to make the game as smooth as possible like: D&D 5e Player’s Handbook (5th edition), printed character sheets, multiple pens/pencils, premade D&D campaign maps or a whiteboard to create your own, and often it is best to go with a one-shot premade adventure. Meaning, a Dungeons & Dragons premade adventure you can get through within one session, instead of dragging the game on over the course of several sessions (and people ALWAYS ditch… trust me, a one shot is the way to go when getting into D&D). If you are a Dungeon Master or a D&D player with a lot of experience, you have the opportunity to be as creative as possible to build your own adventures and worlds for your players to immerse themselves within. If you want to get an idea of custom created worlds and stories, you can check out some of the work of our resident blog writer, Random Psionic and his world Traskoria where he creates an entire multiverse of characters and storylines. It is epic! If you are more into podcasts and the immersive audio experience, you should checkout the AllD20 podcast. DM Joseph Musso has kindly made TheTabletopGameShop an exclusive partner for the AllD20 Podcast, we supply their cast with our Metal D&D Dice and run some secret promos available only on their podcast!
Keeping with the rules of the game and the analysis of the rules, the outcomes of the parties' decisions are determined by a Dungeon Master (DM). The DM chooses and explains the multiple non-player character roles (NPCs), the setting of the group and the results depend on the decisions and behaviour of the participants - in which the polyhedral D&D dice are rolled to determine the outcome. Confrontations often bring the shape of "beasts" to define possibly harmful beings like pets, aberrant humans or mythical beings within this fantasy world and the player characters must work to decide what their approach to the situation will be. The DM takes these choices by applying comprehensive guidelines–covering various topics such as personal interactions, energy usage, fighting and environmental effects on player characters. If the DM considers it essential, it may choose to deviate from posted regulations or create fresh rules.
A typical game of Dungeons & Dragons is an "adventure" approximately equal to one full tale. The Dungeon Master can either create an initial adventure or pursue any of the many pre-made games released in the past, or model an original adventure of their own. Typically, published stories include background stories, pictures, charts and related objectives. Some of them include details of the place and information in which the game takes place.
Thus, we have seen the key details related to Dungeons & Dragons Game. This game is indeed the best table top game that can be played.
Keep on Rollin'
Eric the DM
Hey, Adventurer! Eric the DM here, thanks so much for checking out this blog! I try to create a lot of unique content, but also love fan submitted work. Do you have any D&D content you’d like to share with the community? Send me your work on social media or by email and if it passes guild approval, I’ll get it on our social media channels & website! Email me at firstname.lastname@example.org or message me on Instagram, @TheTabletopGameShop
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"The truth is while it is the DM who tells much of the story, the players are equally responsible for making that story come to life! Not only that but they should make stories of their own!"