D&D with Eric the DM #5: Back to Basics II
Back to Basics II
Hello mighty adventurers! Eric the DM here again, home from another one of my adventures and here to talk to you! How are your quests going?! Did you find that magical item or magical weapon you’ve been looking for? Or maybe that gorgeous set of D&D Dice you have been eyeing? Well, what are you waiting for!? Go out and grab it!
Last time we talked I talked to you about the things you need to start gaming. Today we will go a step further and talk about typical gameplay. If you ever have any questions or comments let me know! I’m here to answer your questions!
Typically, when you arrive for a game you will want to arrive a bit early to set up “your space” Get your books ready, your scrap paper, pencils, and most importantly your D&D dice. When the Dungeon Master (DM) /Game Master (GM) arrives, you want to be ready. (Don’t keep me waiting! Heh heh)
How you organize your D&D dice is up to you. Some people like to just have 2 full D&D dice sets pulled. Others like to organize their D&D dice by type, or even color. Choose what works best for you! As we mentioned in the last reading these D&D dice are the “engine” of the game that keeps all the other parts moving.
If the Dungeons & Dragons dice are the engine, then the Dungeon Master/Game Master is the Maestro. They will set the tone and tell the story. You should listen to what they say and always be thinking “in character.” What does your character see? What do they smell? What are thinking? Learn to immerse yourself in the story and in your character. See through their eyes.
Your scrap paper is a great place to keep track of things during the game. Treasures you’ve found, tracking your hit points, mana, and psionic energy. Some players write their “base number” for all of these on the scrap paper before the game starts so they have it when they need it.
As the story unfolds you will roll D&D dice that will determine your characters success (and sometimes failure) in various situations. These rolls are usually rolled against “stats” that either exist on your character sheet or in the DM’s notes. These “stats” may be attributes like your strength or charisma or could be skill numbers that show your aptitude in an ability. These numbers vary wildly depending on the game, so I won’t go into specifics but you will find most systems have something similar to this.
Some of the most important dice you will own are your D20 and your D10’s. Your D20 Dice will be used in a variety of situations depending on the gaming system you are playing. Regardless of the system the D20 is usually a pretty important die. Some of the things that many systems use a die 20 for are initiative (which gives the order in which you and your friends will take actions), attribute checks which test your base abilities, your ability to hit, dodge, parry, and so much more. The D20 dice has a lot of jobs to do! Your d10’s also gets a lot of work, as 2 d10’s working together allow you to make a “percentile roll”. With one d10 being the ones column and one being the 10’s column. For example, a roll of a 6 on one die and 9 on another would be 69! 69% that is. Percentile rolls like this are pretty common and often are used for determining the outcome of skills!
All your D&D dice are special but the rest of them will probably be used for damage rolls. You will come across exceptions of course!
OK well that’s enough for today! Next time we meet ill wrap up this “Back to Basics” series. I hope you are all having fun out their and playing together! Keep rolling those dice adventurers!
Hey, Adventurer! Eric the DM here, thanks so much for checking out this blog! I try to create a lot of unique content, but also love fan submitted work. Do you have any D&D content you’d like to share with the community? Send me your work on social media or by email and if it passes guild approval, I’ll get it on our social media channels & website! Email me at firstname.lastname@example.org or message me on Instagram, @TheTabletopGameShop
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"The truth is while it is the DM who tells much of the story, the players are equally responsible for making that story come to life! Not only that but they should make stories of their own!"