D&D Homebrew: Traskoria | Volume 22: The Second Crush: A Punctuated Peace

Volume 22: The Second Crush: A Punctuated Peace

"This time is considered by many to be the greatest peace the multiverse had ever known. And not just because of the Dark Dwarves. Many many races who had fought across realities, time, and space, for centuries or more, put down their arms and turned together with former enemies to face the oncoming Crawl."
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D&D Homebrew: Traskoria | Volume 21 - The Second Crush M.O. 2

Volume 21: The Second Crush M.O. 2

"The end of each universe always brought about a time of great sadness. It was hard for The 5 and their companions not to be disheartened for once again it would seem they were unable to thwart this merciless attacker. But before we talk about the very end of a universe there are a few phenomena that occur around this time that bear discussion."

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D&D Homebrew: Traskoria | Volume 20 - The Second Crush- Modus Operandi

Volume 20: The Second Crush - Modus Operandi

"Upon reaching a new universe Telanor would then have to spend time scrying and divining the best course of action to take in each particular universe. What races here would be most receptive? How long would it take for The Oblivion to consume this universe? What factions here are at war? At peace? The variables she needed to account for were seemingly endless..."
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D&D Homebrew: Traskoria | Volume 19 - Traxts: Some Features...

Volume 19: Traxts: Some Features...

"With Traxts there is no resurrection. Within moments of your characters death your character will shatter in a beautiful cloud of diamond-like dust and soon after that become the indestructible and beautiful gem known as a Traxt. This offers you to consider a new way of thinking both in and out of game. In game, depending on your character, you may see this in any number of ways..."
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D&D Homebrew: Traskoria | Volume 18 - The Second Crush, Intro.

Volume 18: The Second Crush, Intro.

"The second and third crushes are much less ambiguous. The Second Crush then is considered to start at the approximate time of the beginning of The 5’s mission as heralds and ends with the beginning of “The Panic”, which will be the starting point of The Third Crush. There are some purists that say this period is just one long continuous event but most agree, for point of reference, that The Crushes are separated by this event. As such we will talk about them so..."
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D&D Homebrew: Traskoria | Volume 17 - Light Finders

Volume 17: Light Finders

"The last ability is called “Final Sunrise” and is a massively destructive spell with the ultimate cost, the Light Finders life. The ability triggers quickly, taking only one physical action to initiate and then one physical action to detonate. When triggered the Light Finder will immediately begin to glow with a blinding light..."
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D&D Homebrew: Traskoria | Volume 16 - Dark Dwarves

Volume 16: Dark Dwarves

"Long ago, they took to worshiping arachnids and genetically modified themselves to have some of their features. A Dark Dwarf can at will release long, powerful, venom tipped, retractable fangs housed in sheathes in their mouths inside the cheeks. They are incredibly sharp and deadly. They also have 4 retractable spider legs housed in their backs which they can use for many purposes. A Dark Dwarves eyes are solid white, with the exception of their kind born with the metallic skin, who will have visible eyes the same color as their skin..."
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D&D Homebrew: Traskoria | Volume 15 - Fungaloid Anatomy

Volume 15: Fungaloid Anatomy

"Hello everyone, before we dive deeper into the world of Traskoria I wanted to share a few illustrations to describe and show the anatomy of Fungaloid beings. Enjoy!"
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D&D Homebrew: Traskoria | Volume  14 - Presence Revelers

Volume 14: Presence Revelers Character Class

"Presence Revelers are a class created originally by Telanor (Of “The 6”), to combat the Fungaloid scourge of her home universe. They have several enhanced Psionics and can easily dish out massive damage while avoiding taking damage in the beginning of battles. They gain these abilities by being constantly, “In the NOW” and being aware of what is around them to the tiniest of details. They are best in short decisive battles where they can use their powerful but short lived abilities to end conflict quickly or open up battle lines for their comrades..."
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