D&D Homebrew: Traskoria | Volume 13 - Telanors Biography

Volume 13: Telanor's Biography

"She tends to dress like a “hippie.” She is fond of beads and tassels and natural fibres. She sews all of her own clothing by hand and has created many stunning designs. Her clothing is desired throughout the multiverse. She tends to wear neutral, earth tones, accented with vivid colors and incredibly detailed stitching..."
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D&D Homebrew: Traskoria | Volume 12 - Jodi's Biography

Volume 12: Jodi's Biography

"Jodi can also, at will, summon a massive working city sized forge, with 6 metal Gollum assistants (each made of a different metal)  that work for him even when the forge isn’t summoned. The forge is highly defensible and can’t act as a “mini-fortress” when necessary..."
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D&D Homebrew: Traskoria | Volume 11 -  Non-Player Characters and other things

Volume 11: Non-Player Characters and other things

"So in every tabletop gaming setting there are usually going to be powerful (hopefully interesting) NPC’s and epic level weapons. A lot of time we will read about these and think, “That is an awesome NPC! Or That is an awesome weapon!” but that’s the end of it. It’s been my experience that most Game Masters/Dungeon Masters would never even entertain the idea of allowing a powerful NPC to be played or to let a legendary weapon be used. And I say why not?"
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D&D Homebrew: Traskoria | Volume 10 -  Brazz's Biography

Volume 10: Brazz's Biography

"In Brazz’s universe there is no birth or death. Entities coalesce into form as living embodiments of ideals or aspects of existence. They can easily move to other universes which they often do acting as muses, fairies, ghosts, fairy godmothers, boogey men, and many other super natural fairy tales or legends. They don’t have a word for death but when one of their kind fades away their people only acknowledge that “They have become” and usually offer no further explanation...."
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D&D Homebrew: Traskoria | Volume 9 - Multiverse Warriors

Volume 9: Multiverse Warriors

"In-Depth: These type of warriors are fairly rare. They are from a long line of warriors of the same type who have undergone extensive, often brutal, training to prepare themselves to fight against the evils of the multiverse. 

It is most common that these warriors were trained at academies set up by other Multiverse Warriors in difficult, hard to find locations on remote planets throughout the multiverse. A Multiverse Warrior’s life is usually described as having 5 stages..."

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D&D Homebrew: Traskoria | Volume 8 - Magic Spinners

Volume 8: Magic Spinners

The secret to playing this class well is imagination and patience. Imagination to think of new and cool ways to combine spells creatively, and patience in understanding some of your spells may not be approved by the Game Master or Dungeon Master. This class is designed for players looking for a new way to play a magic user that allows them to be creative and imaginative in their spell use. 
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D&D Homebrew: Traskoria | Volume 7 - Character Classes & Role Playing Score

Volume 7: Character Classes & Role Playing Score

"This also in general allows new players to try several classes in a short time to get a “feel” for what type of play they really like, because let’s be honest, few people find their “favorite character” they’ve ever played on their first couple of characters anyway."
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D&D Homebrew: Traskoria | Volume  6 - Raine's Biography

Volume 6: Raine's Biography

"Despite their parent’s protests, Raine and Jodi both excelled at the Academy and graduated top of their classes. They were soon given command of their own team. They were to be deployed on a two year long mission to a universe being overrun by a tyrannical group of “Dark Dwarves”, who were themselves multiverse travelers who wield formidable magics and technologies."
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D&D Homebrew: Traskoria | Volume 5 - Oblivion Wraiths

Volume 5: Oblivion Wraiths

"The very few witnesses that have escaped from underneath a glob have described it as being like “stuck in tar”. Moving and breathing become difficult and the urge to sleep grows more and more intense the longer you are inside. Also, visibility is almost nonexistent as it is like peering and moving through an incredibly thick fog. If the glob cannot envelop the object in a short time then it will then change shade from its original stark white to more of a pink shade. It is theorized this is a signal for more wraiths to come to its location, which they inevitably do until there is enough combined mass among them to fully surround the object in its entirety."
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