D&D Homebrew: Traskoria | Volume 8 - Magic Spinners

Volume 8: Magic Spinners

The secret to playing this class well is imagination and patience. Imagination to think of new and cool ways to combine spells creatively, and patience in understanding some of your spells may not be approved by the Game Master or Dungeon Master. This class is designed for players looking for a new way to play a magic user that allows them to be creative and imaginative in their spell use. 
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D&D Homebrew: Traskoria | Volume 7 - Character Classes & Role Playing Score

Volume 7: Character Classes & Role Playing Score

"This also in general allows new players to try several classes in a short time to get a “feel” for what type of play they really like, because let’s be honest, few people find their “favorite character” they’ve ever played on their first couple of characters anyway."
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D&D Homebrew: Traskoria | Volume  6 - Raine's Biography

Volume 6: Raine's Biography

"Despite their parent’s protests, Raine and Jodi both excelled at the Academy and graduated top of their classes. They were soon given command of their own team. They were to be deployed on a two year long mission to a universe being overrun by a tyrannical group of “Dark Dwarves”, who were themselves multiverse travelers who wield formidable magics and technologies."
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D&D Homebrew: Traskoria | Volume 5 - Oblivion Wraiths

Volume 5: Oblivion Wraiths

"The very few witnesses that have escaped from underneath a glob have described it as being like “stuck in tar”. Moving and breathing become difficult and the urge to sleep grows more and more intense the longer you are inside. Also, visibility is almost nonexistent as it is like peering and moving through an incredibly thick fog. If the glob cannot envelop the object in a short time then it will then change shade from its original stark white to more of a pink shade. It is theorized this is a signal for more wraiths to come to its location, which they inevitably do until there is enough combined mass among them to fully surround the object in its entirety."
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D&D Homebrew: Traskoria | Volume 4 - Traskoria Author's Note

Volume 4: Traskoria Author's Note

"In the upcoming readings I will be presenting character bios as well as some explanatory posts about different phenomenon we have had in our story so far. You will get to know the characters on a much deeper level."
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D&D Homebrew: Traskoria | Volume 3 -The End of the First Great Crush

Volume 3: The End of the First Great Crush

“Please do not be disturbed. You are all still very weak. And I mean you no harm.” In one hand he held Dran’s heart. It was easy to see it still pulsating its purple blue light even in the bright sun. In his other hand he still held the same mysterious and long gem he was seen holding while they were still in space. Seeing it now more closely, it resembled Dran’s heart greatly in coloring and form. Its insides swirled like a cloud of stars.

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D&D Homebrew: Traskoria | Volume 1 - The Oblivion

Volume 1: The Oblivion

"The Oblivion is the consumer of the multiverse. Generally, it appears at one edge of a universe and absorbs it in a singular direction, it appears as a milky fog. Almost nothing else about it is known because it gives off no readings of any kind other than visually. Nearly all attempts to study it have met with failure. All objects that disappear into the Oblivion are lost. None have ever returned."
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D&D Homebrew: Traskoria | Volume  0 - The Introduction

Volume 0: The Introduction

"Hello! And welcome to Traskoria! A place where I will share my art with you, but more so a place where I will be telling the story of Traskoria! If you enjoy fantasy and sci-fi I hope you will find a home here, I am choosing to tell the story of Traskoria in the fashion of a tabletop gaming series."
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